Shroom Doom
An adventure action game developed in Unreal Engine. I designed the first level, coded all interactions and enemies, and implemented assets, materials, and FX created by other team members and myself.
Gladitorium
A top down arena bullet hell game. Enemies can pickup any weapon the player can and change their behavior based on what gun they have equipped. The game also features an animated UI system coded by me. Can be downloaded here: http://tinyurl.com/JTeuneGladitorium
Silly Zombie Game
A physics based zombie shooter. Everything fits into a physics based class hierarchy, bullets, zombies, particles, etc. Everything can interact with each other as zombies attempt to climb over each other to reach you! Can be downloaded here: http://tinyurl.com/JTeuneZombieGame
Dungiona
Randomly generated dungeon crawler. A variety of different platform types connect to each other with a randomized seed. Additional images are drawn beneath them to give the illusion of depth and height.
Minitank
An arcade style shooter game. Features several enemy types with differing behavior and appearance based on their color. Enemies go through a behavior loop of moving to a new position, aiming, and firing at the player before deciding on a new position based on parameters that change with each enemy type. Can be downloaded here: http://tinyurl.com/JTeuneMinitank
A visualizer of class based inheritance. Randomized colors are used to represent the variables and functions of a class. When clicking on a class a "child" is created with the colors of the parent plus a new one. Child classes can be moved around and organized freely on a movable canvas.
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